It's fantastic I found it very entertaining, the music is very cool and I had a great time from start to finish, I can't wait for the final version although the only bad thing was not being able to play as Meiga, lol 😁 Demo Complete Here
Belo pixel art, estilo anime e me pegou pela nostalgia dos jogos de fliperama (mentira, as meninas são gatinhas mesmo rsrs) :) Um abraço e tenham um bom trabalho compatriotas!
Cómo dicen el trabajo que están haciendo con los gráficos es muy prometedor, aunque espero que en la versión final pulan mucho más el gameplay, ya que el demo actual se siente monótono y frustrante...
El principal problema es que el personaje queda vulnerable gran parte de tiempo, o porque se bloquea pegando, o sujetando algún enemigo involuntariamente cuando necesitas moverte o recibiendo una patada voladora que por más que veas venir con tiempo es muy probable que termines recibiéndola.
Y aun así, el juego nunca llega a proponer un reto significativo, lo más parecido es al enfrentarte al primer Jefe, pero por quedar atorado por los problemas que ya mencioné con el resto de los enemigos. Allí perdí todas mis vidas y después de un par de gameovers abandoné el juego.
Nota: Ignoro si esa es la intención en el futuro, pero muchos obstáculos del escenario parecen objetos que uno debería poder romper, por otra parte, deberían buscar otro FX, para los chispazos eléctricos de las luces, pensé que eran algún tipo de rayo que debía esquivar...
(Recomiendo agregarle una animación de parpadeo a la protagonista, le daría más vida)
The game looks great and it has a lot of potential, I really like the artwork, the characters are pretty nice and the music is okay.
Some problems began with the janky controllers being unable to execute running when double tapping the control stick and also performing specials attacks was a little complicated because executing the moves did not trigger it.
I also find the setting a little boring, I suggest having thing’s going on in the background and making it more lively, either way, it’s looking pretty good.
I think for a pixel game is good to keep an uniform pixel size: for example use 480x270 base resolution, and upscale to nearest neighbor: 960x540, 1920x1080... So the pixels will always look sharp (without bloom and crt effect).
I just had the most fun with the Maiden Cops demo version! It's so complete and so great!
I played it in a Japanese environment, and I'm glad that it started with Japanese settings from the beginning, and the names of the techniques, etc. are not just translated, but are cool.
-The following points are of concern
Gauge moves were often out of control, especially the Punch Flame, which would come out even though no command was entered.
Punch Flame's effects made the screen glow a little too much.
The command input description for Quake Explosion on the title screen and pause screen is different.
Thank you for your reply! As a fan of Pippin Games from Wife quest, I am happy to hear from you!
My idea for the skill is to separate the button needed to activate it from the normal attack. I think this would completely eliminate the outbursts, but I'm not sure if it's a good idea or not, as it would increase the difficulty of the controls and might confuse the player.
If we could only reduce Punch Flame's outbursts, it might be better to leave it as it is now. I don't have a better idea...
It would be great if the skill gauge could be separated by memory for each number of times a skill can be activated, and each time the memory is saved, that area would light up to make it easier to understand, as it would help visually.
Maiden Cops I'm really looking forward to this and I'm rooting for you!
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bro you guys literally just made Streets of Rage 5. like seriously there are so many references to Final Fight and Streets of Rage it's uncanny.
and I FUCKING LOVE IT.
It's fantastic I found it very entertaining, the music is very cool and I had a great time from start to finish, I can't wait for the final version although the only bad thing was not being able to play as Meiga, lol 😁
Demo Complete Here
Thanks! Don't worry. Meiga is the next character we want to work. XD
Belo pixel art, estilo anime e me pegou pela nostalgia dos jogos de fliperama (mentira, as meninas são gatinhas mesmo rsrs) :) Um abraço e tenham um bom trabalho compatriotas!
I like this game, i lost too much BLOOD on my nose @@ in this game !!! +_+ :D i hope have version censord for KIDs play @@ ...
Thank you for this game !
Cómo dicen el trabajo que están haciendo con los gráficos es muy prometedor, aunque espero que en la versión final pulan mucho más el gameplay, ya que el demo actual se siente monótono y frustrante...
El principal problema es que el personaje queda vulnerable gran parte de tiempo, o porque se bloquea pegando, o sujetando algún enemigo involuntariamente cuando necesitas moverte o recibiendo una patada voladora que por más que veas venir con tiempo es muy probable que termines recibiéndola.
Y aun así, el juego nunca llega a proponer un reto significativo, lo más parecido es al enfrentarte al primer Jefe, pero por quedar atorado por los problemas que ya mencioné con el resto de los enemigos. Allí perdí todas mis vidas y después de un par de gameovers abandoné el juego.
Nota: Ignoro si esa es la intención en el futuro, pero muchos obstáculos del escenario parecen objetos que uno debería poder romper, por otra parte, deberían buscar otro FX, para los chispazos eléctricos de las luces, pensé que eran algún tipo de rayo que debía esquivar...
(Recomiendo agregarle una animación de parpadeo a la protagonista, le daría más vida)
The game looks great and it has a lot of potential, I really like the artwork, the characters are pretty nice and the music is okay.
Some problems began with the janky controllers being unable to execute running when double tapping the control stick and also performing specials attacks was a little complicated because executing the moves did not trigger it.
I also find the setting a little boring, I suggest having thing’s going on in the background and making it more lively, either way, it’s looking pretty good.
This was such a fun game. I can't wait to see more of it. Great work!
Thank you : )
Looking forward to this. Will you be releasing it here on Itch?
We have intantion to bring Maiden Cops to itch.io. But for now, only steam.
Thank you. Hope to see a release here on Itch as well.
Amazing oldschool beat'm up game. Really fun.
Thanks for play : )
Nice gameplay, Thanks.
Very good!
The only think I can complain is the resolution:
I think for a pixel game is good to keep an uniform pixel size: for example use 480x270 base resolution, and upscale to nearest neighbor: 960x540, 1920x1080... So the pixels will always look sharp (without bloom and crt effect).
This way it could be played in a real CRT too.
I just had the most fun with the Maiden Cops demo version! It's so complete and so great!
I played it in a Japanese environment, and I'm glad that it started with Japanese settings from the beginning, and the names of the techniques, etc. are not just translated, but are cool.
-The following points are of concern
Gauge moves were often out of control, especially the Punch Flame, which would come out even though no command was entered.
Punch Flame's effects made the screen glow a little too much.
The command input description for Quake Explosion on the title screen and pause screen is different.
Thanks for your feedback. You're right. We've received similar comments. We need to find a better way to use skills.
BTW I'm open to ideas XD
Thank you for your reply! As a fan of Pippin Games from Wife quest, I am happy to hear from you!
My idea for the skill is to separate the button needed to activate it from the normal attack. I think this would completely eliminate the outbursts, but I'm not sure if it's a good idea or not, as it would increase the difficulty of the controls and might confuse the player.
If we could only reduce Punch Flame's outbursts, it might be better to leave it as it is now. I don't have a better idea...
It would be great if the skill gauge could be separated by memory for each number of times a skill can be activated, and each time the memory is saved, that area would light up to make it easier to understand, as it would help visually.
Maiden Cops I'm really looking forward to this and I'm rooting for you!
hey I LOVED IT! I even made a short gameplay using my own music as background, check it out and gratz for the game really awesome
Thank you. Nice background music : )
you are welcome, thanks to you for your epic game :D I am glad you liked my music I am doing it for games ^^
great jobs arcade
Thank you
Will you release the full game on Itch or GOG or only on Steam?
Yes. We have the intention to bring it to itch.io. GOG is a good idea too!
Cool, can't wait!
So much fun one
Thank you : )
Big fan of wife quest and kawaii deathu desu, can't wait for this game! Will it have a console release as well?
Maybe. I'll try to bring it to consoles as well.
Top demais. Aguardando ansiosamente.
Faz versão pra linux tb <3
Escute o rapaz faça uma versão pra Linux kkk