๐Ÿš€ Exciting Updates Dropping ๐Ÿš€


We're thrilled to release the latest demo of Maiden Cops! Your patience and feedback since our last release have been essential in guiding our progress.

๐ŸŒŸ For everyone who has been following Maiden Cops' journey, we're confident you'll love what we've prepared. And, of course, keep sharing your thoughts with us.

Get ready to join forces with Priscila Salamander, Nina Usagi, and Meiga Holstaur. Together, they're more ready than ever to protect Maiden City from criminals!

**What's New?**

1. **Introduction to the Maiden Cops' Story:**

   - The emerging Security Crisis in Maiden City.

   - Surprise attack on the Maiden Cops prison complex.

  

2. ๐ŸŽจ Refreshed pixel art for the scenes.

3. Brand-new keyarts for our protagonists.

4. Enhanced pixel art detailing with outlines, further highlighting both playable and non-playable characters.

5. New options such as selecting difficulty, disabling the automatic "grab" of enemies, and skipping cutscenes.

6. **Combat System Enhancements:**

   - Combos of special and regular moves.

   - Regulation of aerial attacks.

   - Limitation on how many times opponents can bounce off walls and scene edges.

7. Debut of the new enemy "Lenora, the Stone Golem".

8. Optimized movement speed for all playable and non-playable characters.

9. Enemies now come in tighter waves, making the game faster and more dynamic.

10. New collectibles and destructibles scattered throughout the scenes.

11. Added obstacles, like sewers and hydrants, to enrich the gameplay.

**Found a bug or have a brilliant idea?** ๐Ÿž๐Ÿง 

Join the discussion on the Maiden Cops community forum. We value every piece of feedback and are always listening. Dive into the conversation!

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