Devlog - 1


Olá!

Estamos focando em game design no momento.

Planejamos adicionar coletáveis em cada fase, melhorar a qualidade de vida e a clareza de certas partes do jogo.

https://cdn.discordapp.com/attachments/480810446090403840/482320804311334913/1_2_level_select__collectibles.png

https://cdn.discordapp.com/attachments/480810446090403840/482319461337006084/1_1_mockup_door.gif

Também planejamos adicionar novas mecânicas e personagens, como o Fungo Controlador:

https://cdn.discordapp.com/attachments/480473039285256213/483294080747438080/NewCanvas11.png

O Controlador terá a habilidade de ativar certos eventos e ativação e desativação de interruptores.

A tela de carregamento será replanejada. Vamos mudar a maneira de como ela funciona para que o jogador possa ler as dicas que aparecem enquanto carregam a próxima fase.

Trocar de fungos resulta no último fungo selecionado continuar andando, caso ele ainda estivesse se movimentando na hora da troca.
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Hello!

We're focusing on game design right now.

We plan on adding collectibles on each level, improve quality of life and improve clarity on certain areas of the game.

https://cdn.discordapp.com/attachments/480810446090403840/482320804311334913/1_2_level_select__collectibles.png

https://cdn.discordapp.com/attachments/480810446090403840/482319461337006084/1_1_mockup_door.gif

We also plan on adding new mechanics and characters, such as the Switch Mushroom:

https://cdn.discordapp.com/attachments/480473039285256213/483294080747438080/NewCanvas11.png



Switch will have the ability to trigger certain events and toggle switches.

The loading screen will be remade. We intend on changing how the game in between loading screens so the player haves enough time to read the tips in them.

Swapping Fungi leads to characters keep moving even after they've been deselected, if said character was swapped out while still moving.

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